Chaos Forces:
3 Units of 10 Thousand Son in Rhinos 1 Unit of 3 Obliterators 1 Chaos Lord with 4 Terminators 1 Unit of 5 Chaos Terminators
Ork Forces:
2 Units of 20 Boyz on foot
2 Unit of Boyz in trucks
3 Lobas
1 Unit of 12 Burna Boyz in a looted Wagon
1 Warlord with a unit of Nobz in a Truck
1 Unit of Lootas
I think, the orks with D3 shots at 48" range.
Eldar Force:
My Army
Eldar Forces:
2 Units of 10 Dire Avengers in a Wave Serpent with Twin-Link Missile Launchers and Shuriken Cannon upgrade 2 Units of 10 Dire Avengers on foot. 1 Unit of 8 Pathfinders 1 Unit of 5 Dark Reapers 3 War Walkers with Dual Scatter Lasers 2 Farseers
The Game layout:
The game had four objectives and was corner to corner deployment zones. The Eldar won the roll and elected to setup and go first since it worked well for us last game. The Ork/Chaos force failed to seize the initiative. We have 5 turns to secure 3 of the four objectives or at least control more then they could.
It was a great game coming down to the last turn deciding victory. We had 1 objective secured, contested a second while Chaos held the objective on the far side of the table near their deployment zone. A unit of War Walkers came on from reserve in turn 5 killing the 6 Ork boyz holding the objective near our deployment zone. We also succeed in wiping out 1 unit of Thousand Sons and tieing the second one up in CC with a unit of War Walkers. This prevented them from moving back to secure the objective. This cause the unit of Nobz that counted a troops to move back way from the area of battle to hold the second object for them. In the end Ork/Chaos held 2 objective at the end of Turn 5 and we had 1 and contest 1.
This game involved more movment and shooting than the last 2. Due to deployment and some shooting we were able to keep the Orks out of Close Combat which was a big win for us. Overall the Jetbikes did poorly again and the full unit Warp Spider could not cause a single wound on the last Obliterator in Close Combat, lost 2 members and of course broke
Oh well I could not make a leadership test to save me life this night. I even had the Farseer run off the board in Turn 2 because i failed his Leadership 10 roll!
I will remove the bikes from the Army and see what I can add for the 120 points they free up. Loking forward to next game 11/6/2008. Two weeks to contemplate what I want to add.


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