The Aftermath…

Once all player arrived we rolled up the battle. It was a Seize Control with Pitch Battle deployment. There were four objectives on the board to fight over.  It was going to be a tough game for the Eldar as the Ork would rush forward while the Chaos Marines follow taking the Objectives. As it turns out there we were facing just over 100 Orks backed by Chaos Marines, Chaos Raptures and Noise Marines. This was going to be a bloody fight.

Setup -

The Eldar won the roll off and we elected to setup and go first. Since there were no special rules limiting LOS we would get a solid round of shooting before the green wave advanced.

Our basic setup consisted of 3 War Walkers on the left with 2 squads of 10 Guardian Defenders with 1 unit of pathfinders and Scorpions in a ruins on the left most flank. On the right were 3 War Walkers 1 unit of 10 Guardian Defenders, 1 unit of Pathfinders, both my Fire Prisms behind a ruined building. An Autarch and Farseer on bikes. We held 1 unit of War Walkers, 3 units of Dire Avengers, Warp Spiders and Jetbikes in reserve.

The Ork Chaos deployment was basically 3 units of 20 Orks with a Big Mech in the center, unit of Nobz in a truck, 5 bikes, 2 units of Noise Marines on our left and 2 units of 10 Chaos Marines, Noise Marines, 1 unit of burna boyz in a truck, 1 unit of boyz in truck and Raptors with lord on the right. This time the Chaos player brought no transports, something I was not expecting.

Battle Break Down -

The Orks/Chaos failed to seize the initiative, so we went 1st as planned. We got an excellent round of shooting in with the War Walkers and the Fire Prism pair kill half the squad of Raptors ( much to the Chaos players surprise, I have never fielded 2 so he did not know what to expect :) )

This is where things get fuzzy as a lot happened in the 4 turns we played and I plan on improving my turn descriptions. Basically the Orks surged forward and the Chaos Marines followed behind to take the objectives.

The combined fire power of the War Walkers and Guardian units killed the Ork Boyz, the Fire Prism reaped a heavy toll on the Chaos Marines while the Dire Avengers shot out in Wave Serpents to fight over the Objectives.

The Ork Nobz and Warboss  along with the bikes rolled up the left flank nicely killing the unit of Pathfinders, Scorpions and Farseer. Although the Scorpions and Farseer died, I felt they did an admirable job in tying up this powerful unit. There were only the Warboss, Pain boy and 2 Nobz left when the fight was over. I did try to mindwar the Pain boy down but we tied on the roll. Oh well better luck next time.

In the end the Ork/Chaos side claimed victory as they held 2 of the 4 Objectives and we contested 2, but I am happy with the way we played. In this battle we were able to kill all the Orks but the remainder of the Warboss unit, Bikes and 1 boyz unit. Most of the Chaos Marines were dead thanks to the power of 2 Fire Prisms and a unit of Pathfinders. We had 3 under strength Dire Avengers squads, 1 partial Pathfinder unit, 3 War Walker, 2 Fire Prisms, Autarch and Farseer on bike left.

This battle was no where near as lopsided as our first encoutner with the Ork/Chaos combo and we all had a good time.

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